Real-Time Animation with Primitives
I made these three short animations for Johannes DeYoung’s Real Time Animation course. As the name suggests, these animations were created, rendered, and post-processed real-time in the Unity game engine. A fun creative limitation placed by the assignment was to only use primitive geometries; cubes, cylinders, etc.
I wanted to keep things simple for my first attempt at animation in Unity. As a rock drummer myself I picked a familiar, easy-to-play beat used by most alternative rock bands like Oasis and Green Day. The fun part was creating an animation state machine that keeps time like a real drummer would.
This animation pays homage to one of my favorite Charlie Chaplin films, The Gold Rush. Chaplin performs a little dance by sticking forks into dinner rolls, flicking and hopping them gracefully like a dancer. This was also my first time using animation curves, to add more grace and fluidity to the movement.
This adorable (and deadly!) little robot is from Team Fortress 2, a team based first person shooter. I primarily play the role of Engineer in the game, often building sentries like this one in-game, and wanted to create one with my own low-poly art-style.
This is my favorite animation from the project! The movements are more complicated than the first two, so I had to sketch it out first. I paid particular attention to the sound design here because it has a lot of nostalgic value for me from growing up playing the game.