ELECTRONIC & TIME-BASED MEDIA (ETB)

Across all courses in this area, you will harness emerging technologies—which are often not designed to create artwork—to investigate complex questions of how technology shapes society and how artists can co-opt technology to subvert it for creative expression. Areas of exploration include animation, video and performance, tactical media, computational and interactive art, bioart, tangible media, and game arts, among others. 

Here are a few recent advanced courses:

Experimental Game Design
This course challenges you to reconsider both the formats and themes possible in gaming. How can games address social, political, and environmental issues? How can you create new forms of play through experimentation?

Animation, Art & Technology
Team-taught by a professor in the School of Art and a professor in the School of Computer Science, you will learn advanced technical skills such as motion capture and algorithms for animating cloth, hair, particles, and grouping behaviors. In what is more than just a technical course, you will apply these skills to individual and collaborative art projects.

Experimental Capture
You will survey state-of-the-art techniques and emerging ideas to record objects, people, places and events in ways that go beyond the limits of human perception. This class gives you access to a wide range of unusual devices and techniques including panoramic and hyperspectral imagers, depth sensors, 3D scanners, photogrammetry, motion capture systems, face trackers, hand trackers and eye trackers, binaural and ultrasonic audio, and more.

Music Video/Visual Music
Since the advent of MTV, music videos have been an essential driver of both popular culture and artistic expression. Learn about the technical aspects of music video production processes from pre-visualization to post-production, as well as how music videos are a powerful tool for individual and collaborative expression.

Digital Storytelling and Resistance
Learn how, as an artist, you can push back against dominant society through complex and innovative storytelling. Class projects include video essays, remix and appropriation-based works, hyperlinked interactive stories, modded games, written pieces, and interactive moving image-based narrative works through new multimedia publishing platforms.