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X-WR-CALNAME:School of Art | Carnegie Mellon University
X-ORIGINAL-URL:https://art.cmu.edu
X-WR-CALDESC:Events for School of Art | Carnegie Mellon University
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DTSTART:20190310T070000
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DTSTART;TZID=America/New_York:20190406T140000
DTEND;TZID=America/New_York:20190411T170000
DTSTAMP:20260523T162522
CREATED:20190329T181307Z
LAST-MODIFIED:20190329T181307Z
UID:5048-1554559200-1555002000@art.cmu.edu
SUMMARY:Huidi Xiang: Cheese Column
DESCRIPTION:Cheese Column\, an art installation by Huidi Xiang MFA ’21\, transforms the Powder Room into an alternative realm between the reality and the fiction. By applying cartoon scenarios and playful gestures onto the architectural elements\, this work contemplates the collapse of standards\, conventions\, and ideologies as well as the perpetual rise-and-fall of the power structures embedded in our physical spaces. \nOpening: April 6\, 2-5pm\nColumn Performance: April 6\, 3-4pm\nApril 7-11 by appointment with hxiang@andrew.cmu.edu
URL:https://art.cmu.edu/event/huidi-xiang-cheese-column/
LOCATION:Powder Room\, 201 N Braddock Ave\, #209\, Pittsburgh\, 15208\, United States
CATEGORIES:Event MFA,Exhibitions
ATTACH;FMTTYPE=image/jpeg:https://art.cmu.edu/wp-content/uploads/2019/03/huidi_powder_room.jpg
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20190410T180000
DTEND;TZID=America/New_York:20190416T180000
DTSTAMP:20260523T162522
CREATED:20190408T205954Z
LAST-MODIFIED:20190408T205954Z
UID:5127-1554919200-1555437600@art.cmu.edu
SUMMARY:third time's a charm
DESCRIPTION:It’s Darya Kharabi and Izzy Stephen’s third spring show! Come engage with bioplastics\, teapot-puppy-candle creatures made by a neural network\, cereal (painted\, not real)\, fruit (real\, for consumption)\, AND MORE! \nThe show will be open April 10-16\nThe opening reception will be on Wednesday\, April 10\, 6-9pm
URL:https://art.cmu.edu/event/third-times-a-charm/
LOCATION:Ellis Gallery\, School of Art 5000 Forbes Ave\, Pittsburgh\, PA\, 15213\, United States
CATEGORIES:Exhibitions,SOA
ATTACH;FMTTYPE=image/jpeg:https://art.cmu.edu/wp-content/uploads/2019/04/darya_izzy.jpg
ORGANIZER;CN="School of Art":MAILTO:SchoolofArt@cmu.edu
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20190411T170000
DTEND;TZID=America/New_York:20190411T183000
DTSTAMP:20260523T162522
CREATED:20190127T203701Z
LAST-MODIFIED:20190409T182230Z
UID:4769-1555002000-1555007400@art.cmu.edu
SUMMARY:STUDIO Lecture: Laine Nooney
DESCRIPTION:Dr. Laine Nooney\nDr. Laine Nooney is a media scholar and historian of video games and personal computing. Her current book project is a history of the computer game industry\, told through a case study of the home entertainment software producer Sierra On-Line. Nooney is Assistant Professor of Media Industries in the Department of Media\, Culture\, and Communication at NYU\, specializing in historical\, cultural and economic analysis of the video game and computer industries. Nooney’s research has been featured in popular venues such as The Atlantic\, Flash Forward Podcast\, The Internet History Podcast\, and NPR\, as well as academic journals such as Game Studies\, The American Journal of Play\, and Journal of Visual Culture. Nooney holds a Ph.D. in Cultural Studies from Stony Brook University\, a M.A. in Cultural Studies from Kansas State University\, and a B.F.A. in Graphic Design from the University of Dayton. \nGame Histories Otherwise: Notes from the ‘Little Silicone Valley’\nIn the fall of 1980\, the remote\, rural Gold-Rush town of Oakhurst\, California became home to Sierra On-Line\, a computer game manufacturer that emerged as one of the most successful and iconic game companies of the 1980s and 90s. Thirty-seven years later\, Sierra On-Line is long gone\, but its operational and labor infrastructure remain strangely present—a civic record composed of repurposed buildings\, regional archives\, local memorials and the fraying memory of its citizens. If our cultural imaginary of the game industry is built of glowing screens\, blinking lights and virtual worlds with no earthly referent\, then Oakhurst offers something quiet distinct: an impression of history in which video games are something best forgotten. \nTaking Oakhurst seriously as a site of game history\, this talk explores the undocumented dimensions of the game industry’s supply chain during the final decades of the 20th century\, focusing on the emotional labor and maintenance work involved in sales\, customer service and technical support. Unfolding in three scenes—each pinned to a financial crash\, each oriented to the experience of a female employee—this talk will account for the material and affective networks that made gaming possible and computers thinkable as machines of everyday life.
URL:https://art.cmu.edu/event/studio-lecture-laine-nooney/
LOCATION:PA
CATEGORIES:Lectures,Non-SOA
ATTACH;FMTTYPE=image/jpeg:https://art.cmu.edu/wp-content/uploads/2019/01/laine_nooney_web.jpg
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